6 Week Lord
A downloadable game for Windows
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You morn the passing of your brother you are next in line to inherit
his lands and his debts
you have six weeks to make things right with his people and the debt collectors
To play:
Move around with A & D
Interact with E
Talk to the adviser to see how everything is going and rest up when you have answered two questions.
See how you did at the end.
this is a rough idea of what I was aiming for. Many of the key features I wanted to implement are missing and what here serves to show what I was aiming for. I will keep working on this, all comments and critiqe is welcome.
Status | Prototype |
Platforms | Windows |
Rating | Rated 2.5 out of 5 stars (2 total ratings) |
Author | Atomic Brainbag |
Genre | Strategy |
Download
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Click download now to get access to the following files:
6weeklord.rar 8.5 MB
Comments
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how do you get the game
I ended up with Happiness 160 and Gold 50
See, I wanted to avoid numerical outcomes. It smacks too much of systems and not enough of causal relationships. Hopefully the ending will, like in fallout, outline the choices you made and their outcome. However, given the time limit of 2 weeks and some massive headaches during production, these ideas had to be but on the back burner.
However, I can say that will be a 'good' ending in that your people are happy and 'bad' because them debt collectors are coming ;)
Thanks,
Atomic Brainbag
I love the animation style. I love the cute little beepy noises the text makes as you interact with characters. I really love the font. Ideally needs a bit of proofreading for some spelling errors and maybe some more indication how much gold is going on each decision. Also would totes love some debt collectors at the end to demand some gold your brother owed.
Really cute little game and well worth a look. Atomic Brainbag clearly has some awesome talent in this area!
Hey,
Thanks for the kind words. I'm working on a new version of the game with some visual indicators of how each thing is doing. My main aim with the game was to tell the story visually through changes in mood and such. With that will come better proofreading and a more cohesive design.
Many thanks,
Atomic Brainbag